Problem: What problem is this project trying to address?
Science, technology, engineering and math (STEM) education is critical in developing not only basic problem solving and logical thinking skills, but also in creating a critical mass of innovators and inventors to meet the challenges of an increasing tech-driven and global economy. Women, however, are severely underrepresented in STEM careers, and the problem begins as early as elementary school. At age nine, girls and boys have similar test scores in math and science, but by age thirteen, these scores drift dramatically apart – with girls citing STEM subjects to be for boys, or as too difficult or technical. As a result, girls develop negative perceptions around their abilities and self-confidence, and take themselves out of the market for a range of potential careers and possibilities.
Solution: What is the proposed solution? Please be specific!
Gametastic’s mission is to re-engage girls in STEM subjects through gaming. Gametastic’s game will allow players to design their own game though the traditional mechanics of game play. Players will be able to build and create their own characters and game environment, as well as develop an overall narrative - with objectives, challenges, rewards, points, levels and more. As gamers play their way through the Gametastic game, they will be using programming, design and storytelling skills to build their own unique story. Players will then be able to publish their games or specific game modules they have developed to the Gametastic global community, where they can share their games and challenge others to play.
Gametastic seeks to bridge the gap in gaming, storytelling and education - empowering girls with the tools to succeed academically, and providing them with greater choice, confidence and opportunity to feel that they can be whatever it is that they want to be when they grow up.