Example: Walk us through a specific example(s) of how this solution makes a difference; include its primary activities.
After a 14-hour exhausting working day, XiaoDeng seeks to break away somehow from her factory dorm. She dreams of a better job. There are still 2 weeks to go untill her next day off. She has started playing a game that teaches about labour rights and OHS, and that encourages her to share her discontents at work. It is a very fun game which runs periodic raffles for market coupons! Since she can also interact virtually with other workers, she doesn't feel as lonely as before. The goal is to allow independent support from outside and decrease vulnerability, breaking through hermetic environments where workers may not distinguish if their conditions are proper. (Blue collar workers lead the ranking of gamers by employment type in China.)
Impact: What is the impact of the work to date? Also describe the projected future impact for the coming years.
To date the project hasn't had the opportunity to develop due to lack of funding but at soon as the app is ready, communication with multistakeholder coalitions can begin in order to target factories for the pilot stage so that the app can be able to start earning capital through its own processes.
As non-profit, capital is saught to be always reinvested in communication and implementation plans in order to reach more factories every year: First stages will scope factories with very high compliance on labour issues, spreading further on to medium and low compliance, tracking down the entire supply chain.
Our mission is to allow EVERY factory worker in China to learn and exercise their labour rights, no matter what factory they are working at. We just need a little help to get started and allow SilkCity to grow and spread, improving the world's factory and millions of workers lives.
Spread Strategies: Moving forward, what are the main strategies for scaling impact?
We have designed an implementation plan through which in 5 years we will be able to reach out to 100 factories, with an average of 4,000 workers, this is 400,000 workers in total. Supposing 60% use at some point the app, (% suggested through experiences of other similar iniciatives) we would have reached 240,000 workers! Rankings of player factories could generate a possitive competition towards high compliance. Information will be shared with NGOs if critical grievances are detected at factories that fall out from brands' supply chains, allowing in any case a response to major violations.